Problem
Interception simulations are a clean way to study uncertainty, noisy measurements, estimation, geometry, and control under time pressure.
What I built
I built a full guidance/navigation/control loop with noisy radar, six-state Kalman filtering, fire-control gating, proportional navigation, and miss-distance assessment.
Architecture / system design
The pipeline runs measurement -> estimation -> fire-control decision -> guidance command -> physics integration -> assessment.
Failure modes / what broke
The interesting failures are false confidence from noisy estimates, bad launch timing, and guidance choices that look stable until geometry changes.
Proof / metrics / tests
The original field notes include the battle-damage-assessment terminal and architecture explanation; no production claim is made.
Lessons learned
Simulation work is most useful when it makes uncertainty visible instead of hiding it behind perfect inputs.